Doing the work
Ten years an engineer, and thirteen things I wanted to exist badly enough to build.
"Talk is cheap. Show me the code"
Which is why every project below opens as a running demo — or the commands that run it — with a link to its source, rather than a screenshot and a claim.
Spritesmith
Describe a sprite and its animations, bring a reference, and refine the result through chat. An agent draws, renders and inspects each revision; export editable SVG frames, transparent PNG sheets and timing manifests for your game.
Petalboard
Guitar in, effects chain, amp, headphones out — a stack of stomp pedals with real knobs and footswitches, running on a Web Audio engine that monitors your playing live. A workshop builds custom pedals: serial and parallel lanes, four LFOs, and the enclosure to put them in.
Tone Split
Stack oscillators, give each a waveform, a level and a place between hard left and hard right, then watch both channels on a scope. 93 chord voicings to start from, and no backend at all.